Create dxgi factory 2 download

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Static PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN d3d11_CreateDeviceAndSwapChain Static PFN_D3D11_CREATE_DEVICE d3d11_CreateDevice # pragma comment(linker, pragma comment(linker, endif # pragma comment(linker, '/export:D3D11CreateDeviceAndSwapChain') # pragma comment(linker, '/export:D3D11CreateDevice') # define D3D11CreateDeviceAndSwapChain D3D11CreateDeviceAndSwapChainImport # define D3D11CreateDevice D3D11CreateDeviceImport

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Pixels will not be doing so much jittering when camera pans around. This particular shader replaces rendering mainly in intro cutscene when new game starts. This assumes exe file version 2019.2, product version 2019.4812, in game it shows version 1.1.70.2 (768117).įolder structure should look like this: ChildrenOfMorta/ Put dxgi.dll and d3d11.dll files next to ChildrenOfMorta.exeĬreate d3d11_shaders folder next to ChildrenOfMorta.exe and put ps_b1c05ceb9ca8a14c.hlsl into this folder.